
Your character's skin collects dirt, snow, and blood as you explore.
35.7 of the 58 points that apply = 62 out of 100. The points above are rounded to whole numbers.
Adaptive Skin Weathering is a client-server visual mod for roleplay, hardcore survival, and Vanilla+ play that makes a player’s skin reflect their recent movement, surroundings, and injuries. Walking gradually adds terrain-matched grime: soil and grass leave dark dirt, mud and clay build wet mud faster, sand leaves pale dust, stone and ores add grey dust, and snow and ice leave a frosty tint; the terrain type persists through jumps and falls. The mod also works with unfamiliar modded blocks by using their tags, translation keys, or the surrounding biome to choose a suitable effect. Physical damage from mobs, falls, arrows, or other players causes distinctive blood splashes and stains on random body parts, while the overlay colors adapt to the character’s skin tone or can use a chosen custom blood color. Water and rain gradually wash away dirt and blood, with rain removing blood more slowly; wool carpets clean dirt from the feet, while clean indoor floors such as wood, stone, and glass prevent further accumulation. Swimming, rain, and splashes make the skin glossy and wet, with droplets that dry over time, while cold biomes, snowstorms, and freeze damage add frost and shed snowflakes as the character moves. Fire or extreme heat leaves soot and charcoal that can be washed away or fade naturally, and cold environments can produce visible steam breath that remains suspended where it was exhaled. Supplementaries soap triggers a gradual cleaning animation with foam and scrubbing effects, while an active Create splashing fan washes away dirt, blood, and soot. Players can configure dirt and blood effects, accumulation and cleaning rates, adaptive or custom colors, and settings for wetness, frost, soot, breath, and supported mod integrations. Its open API also lets developers build addons that apply other dynamic skin layers, from poison veins to transformations into mobs.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 2 areas: Rendering and graphicsChanges 4 game code files in this area: drawing mobs, items, particles and textures on screen. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include [ASW] Adaptive Skin Weathering in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.