
Enemies have different weaknesses, making combat more varied.
36.7 of the 64 points that apply = 57 out of 100. The points above are rounded to whole numbers.
Alembic is a combat framework that adds unified, configurable damage types for mods and modpacks, allowing them to build compatible damage systems and tune them together. Its default damage categories are Physical, Fire, Arcane, and Alchemical; entities have type-specific resistances and can deal damage across different types, so choosing how to attack matters. For example, Creepers take bonus Fire damage while Blazes are immune to it, and entity settings can also define outgoing damage mixes and resistance to other types. Datapacks can define or disable damage types, set entity resistances and attacks, give items default attributes, and map existing damage sources such as wither, lightning, or arrows to one or more Alembic types. Damage types can also carry conditional effects, including damage-triggered particles and sounds, fire-duration changes, and attribute bonuses tied to player levels or hunger. This shared system lets modders integrate damage types across projects, while modpack developers can adjust their behavior and balance in one place.
Written from Modrinth . How we write it
Changes the game's code in 5 areas, as a library other mods build on: Inventory and itemsChanges 6 game code files in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 6 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., Blocks and fluidsChanges 2 game code files in this area: how blocks, fluids and redstone work. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
A library packed inside it changes 8 more game code files: Tslat Effects Lib (TEL).
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its description, files and images and found none.
We have not read its changelogs and code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Alembic in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.