
Adds animals to the world.
44.6 of the 58 points that apply = 77 out of 100. The points above are rounded to whole numbers.
Animalia adds wildlife designed to make Minecraft’s world feel more alive while fitting the look and atmosphere of vanilla play. Its roster includes Elephants, Moho, Jaguars, Hippopotamuses, Rhinoceroses, and Crocodiles, with adults, young animals, and family relationships shaping how creatures behave. Elephants travel in savanna herds, warn unfamiliar players before attacking, forage for food, and can build lasting trust with players who offer hay; adults defend calves and share aggression with their herd. Their combat uses tusk strikes, trunk attacks, and damaging stomps, while their trunk visibly handles food and their stomps leave temporary ground cracks and create nearby camera shake. Elephant tusks can be harvested for Ivory, which is used to craft a broad building set including bricks, stairs, slabs, walls, polished blocks, a pylon, and a figurine; removed tusk segments gradually regrow. Moho are peaceful jungle birds that fly as adults but remain ground-bound as chicks, and they can be bred with sugar or honey to lay clutches of eggs that incubate before hatching. Jaguar and Hippopotamus drops also provide distinctive equipment: the Jaguar Pelt Cape grants a jump boost, the Pelt Carpet prevents fall damage, and Hippopotamus Pelt Boots let players walk along underwater bottoms at land speed. Hippopotamuses can be pacified and remember multiple players, while bottled sweat provides fire resistance and the Antiseptic effect, which reduces fire and poison damage and slows oxygen loss underwater. Natural spawning can be enabled or disabled separately for each Animalia animal, with habitat spawn weights configurable individually.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 2 areas: PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Animalia Exotica in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.