
A quiver lets your bow fire the arrow you choose.
68.1 of the 71 points that apply = 96 out of 100. The points above are rounded to whole numbers.
Archery Things adds a wearable quiver that makes it easier to carry different ammunition and choose what a bow or crossbow fires. The quiver has nine slots, each holding a stack of arrows, tipped or spectral arrows, or firework rockets for crossbows, and you can switch the selected slot using number keys or scrolling. When equipped, a bow or crossbow uses ammunition from the selected slot; if that slot is empty, the weapon falls back to the usual inventory behavior, and Infinity prevents quiver ammunition from being consumed. Picked-up arrows can be routed into the quiver, where they top up a matching stack or fill an empty slot, with a menu option to send them to the inventory instead. You can wear the quiver in your chest slot or bind it at an anvil to a chestplate, leggings, or elytra, keeping its contents, selected ammunition, pickup setting, and colour. A worn or armor-bound quiver opens through its menu, and optional Curios or Trinkets integrations provide a dedicated equipment slot without using the chest slot. Quivers can be dyed with one or more dyes, and when bound quivers are worn on both a chestplate and leggings, the chestplate quiver takes priority.
Changes the game's code in 5 areas: Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act., Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Adds 1 item: Quiver; 1 key binding: Open Quiver Menu; 1 recipe.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its description, files and images and found none.
We have not read its changelogs and code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Archery Things in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.