Change your abilities by mixing traits from different creatures.
26.5 of the 68 points that apply = 39 out of 100. The points above are rounded to whole numbers.
Archogenum is a technomagical genetics mod about becoming a gene-engineer and reshaping your abilities through mutable xenotypes. Extract genes from living creatures and combine them into xenotypes that can be swapped or reforged as you experiment with different builds. Genes grant abilities, resistances, and weaknesses, letting you tailor a xenotype to its environment, such as gaining heat resistance and immunity to Wither effects to cross lava in the Nether. Creature-derived traits can also produce effects such as laying eggs or producing milk, and can be implanted in other creatures to change their productivity, survival, or abilities. The gene, trait, and xenotype systems are data-driven, so users can edit existing genes or create new ones without writing code.
Written from CurseForge and the GitHub README . How we write it
Changes the game's code in 7 areas: Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 3 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 3 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses., Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules. and User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay..
Adds 5 items, 1 enchantment, 1 recipe, 2 loot tables, 6 sounds and 1 key binding.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Archogenum in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 5 points.