
Smooth, customizable aim assist for easier and more accurate targeting.
32.1 of the 48 points that apply = 67 out of 100. The points above are rounded to whole numbers.
AutoAim is a camera-based aim-assistance mod designed to make tracking targets smoother while leaving manual camera movement under the player’s control; it does not automatically attack, click, or use items. It supports ranged targeting with bows and charged crossbows, predicting target movement and projectile drop while adjusting for bow charge, as well as optional assistance for swords, axes, spears, tridents, maces, empty hands, and other held items. Players can tune aim strength, targeting distance and angle, target priorities such as crosshair, nearest, lowest health, threat, or balanced, and aim points including center, upper body, head, or dynamic. Target filters cover hostile and passive mobs, players, and invisible entities, with searchable blocked and priority lists for choosing which entities to avoid or favor; an optional line-of-sight requirement excludes targets behind walls. The optional target lock keeps a tracked target selected while it remains alive and within range and the extended tracking angle, and an optional outline and HUD can show its name, distance, health, and tracking or lock status. Optional Follow Camera keeps the view focused on the active target, while Walk After Mob approaches it and stops nearby using direct movement with basic obstacle, jump, and unsafe-drop checks; manual movement takes priority, and the feature does not provide complex pathfinding. Next Target can search for another eligible target after a kill, using its own detection angle; releasing aim manually does not trigger a new search, and Return After Aim can restore the previous view when tracking ends without a replacement target. AutoAim works client-side in singleplayer, but multiplayer use is disabled unless the server explicitly opts in, and it provides no server-side hit control or anti-cheat bypass.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 5 areas: Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay..
Adds 3 key bindings: Lock or unlock current target, Open AutoAim UI and Enable or disable AutoAim.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files and images and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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No known modpack uses it.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.