Small fixes and handy additions for several other mods.
68.5 of the 71 points that apply = 96 out of 100. The points above are rounded to whole numbers.
Catalytic Tweaks provides optional, mostly configurable behavior changes and additions for other mods, with a focus on reducing performance problems and improving usability in modpacks. For Modular Machinery Reborn, it improves recipe and parallel-processing performance, caches structure checks, reduces energy and hatch overhead, and helps prevent ingredients from being voided when recipe validation fails. It also adds machine naming with components, colored text, translations, and FTB Quests-style syntax, along with a vein-mining stick. For KubeJS, it adds more specific hand and look commands, a chest-interface workflow for creating shaped and shapeless recipes, and integration that lets Almost Unified affect KubeJS recipes. Other changes include customizable Super Factory Manager keyword colors, a JEI fallback for Mystical Agriculture crux recipes, and Pipez upgrade settings that can be adjusted through configuration. It further adds EMI performance options and FTB Quests integrations, including returning to a quest after viewing a task recipe and theme-loader options for chapter-button images, offsets, and repeated quest-panel elements.
Written from CurseForge and the GitHub README . How we write it
Changes the game's code in 4 areas: World renderingChanges 2 game code files in this area: drawing the terrain, sky, clouds and weather., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Catalytic Tweaks in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 4 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.