
Control time in your world with commands or other mods.
39.6 of the 58 points that apply = 68 out of 100. The points above are rounded to whole numbers.
Chrono API is a standalone foundation for mods and server commands that control in-game time, extracted from Deus Chrono-Machina’s reusable time-control engine without requiring that mod’s gameplay content. It can set time from 0.0001 to 100 ticks per second, pause or resume time globally or around an entity, and create named fields that apply to entities, blocks, regions, chunks, or loaded dimensions. Fields can target categories such as entities, blocks, effects, and the world, and can be configured with priorities, lifetimes, exclusions, and custom scopes; paused fields can also be advanced by a chosen number of logical ticks. For example, fields can follow a player, cover a box-shaped workshop area, or select furnaces within a block region, while overlapping fields use priority to determine which control takes effect. The API records loaded-world history and can rewind supported entities, blocks, items, projectiles, inventories, and player state, with previews to check readiness before playback. Rewinds depend on recorded history being available, and Java interfaces let developers customize recording rules, state restoration, time-field policies, and client-side rewind presentation.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 14 areas, as a library other mods build on: Rendering and graphicsChanges 21 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 14 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., PlayerChanges 6 game code files in this area: your character: movement, abilities, hunger and controls., Blocks and fluidsChanges 6 game code files in this area: how blocks, fluids and redstone work., Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., World renderingChanges 2 game code files in this area: drawing the terrain, sky, clouds and weather., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., SoundChanges 2 game code files in this area: playing sounds, music and the sound engine., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and Other game codeChanges 1 game code file in this area: game code that is not in one of the areas above..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Chrono API in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.