
Build machine logic by connecting visual blocks instead of redstone.
52.3 of the 58 points that apply = 90 out of 100. The points above are rounded to whole numbers.
Create: Schematic Compute adds a visual, node-based programming system to Create, letting players build computational blueprints by dragging and connecting nodes instead of assembling complex redstone circuits. Its 12 programmable blocks run their own graphs at 20 updates per second and cover uses such as controlling Redstone Links and rotational speed, sequencing movement commands, reading kinetic-network data, scanning nearby entities, and controlling a seated player’s inputs. The collection includes a Holographic Monitor for text, data, images, and animated pixel art; a 3D radar with configurable scanning, target locking, and filters; and an Attitude Sensor that reports orientation, acceleration, and velocity. A Programmable Transmission sets target RPM, while the CNC Gearbox queues rotate, move, and wait commands, tracks motion with an encoder, and can send a completion pulse when its movement quota is used. The Kinetic Gauge reads network speed and stress, displays those values on its panel, and can instead show text or data from its graph. For audio projects, the Amplifier Computer hosts graphs with music, amplification, waveform-shaping, and audio-output nodes, while speakers subscribe to audio bands and play them in the world with adjustable gain, audible range, and mute controls. The node library includes arithmetic and logic, PID control, redstone and named-signal I/O, buses, and sequential tools such as delays, latches, pulse extenders, and accumulators. A Formula script editor supports assignments, control flow, vector calculations, named outputs, syntax highlighting, autocomplete, and live validation; long-running loops can be spread across ticks with a progress indicator. Players can collaboratively edit the same graph in real time, with live cursor tracking, animated node movement, wire previews, and protection against simultaneous edits to locked nodes. A portable terminal scans nearby programmable blocks and opens their editing interfaces, including on rotated Sable sub-levels.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 1 area: Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds 12 blocks, 1 item, 13 recipes and 11 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files without running them.
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We have not read its code yet
The file checks found no code that connects to the internet.
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No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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Modpacks that include create-schematic-compute in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.