
Display damage information on the UI.
67.9 of the 71 points that apply = 96 out of 100. The points above are rounded to whole numbers.
Damage Engine adds combat information to the Minecraft HUD, helping players track damage dealt and follow the course of a fight. Its displays include session damage totals with configurable color tiers, a hit combo counter and draining reset timer, an animated history of recent hits, and a target panel showing the last entity hit, its health, and health-bar changes. Floating numbers appear at hit targets or projectiles, with distinct animations for normal hits, critical hits, and kills; the mod also grades each combat session from S to D based on combos, normal hits, and critical hits. Players can independently show, hide, move, and resize HUD modules in a drag-and-drop editor with undo and redo, and customize colors, timing, history length, decimal precision, and rating thresholds.
Written from Modrinth . How we write it
Changes the game's code in 7 areas: Mobs and their behaviorChanges 3 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., User interfaceChanges 3 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Networking and multiplayerChanges 3 game code files in this area: connections, the server list and what is sent between your game and a server., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather..
A library packed inside it changes 2 more game code files: Anima.
Adds 2 key bindings: Open Animation Editor and Play / Pause (editor).
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files without running them.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you, in the 12 of its 16 files we read
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its text
The author declares AI text on Modrinth.
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Damage Engine in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.