
A path tracing shaderpack for Vulkanite mod.
46.3 of the 64 points that apply = 72 out of 100. The points above are rounded to whole numbers.
Dirt RT is a real-time path-tracing shaderpack for Minecraft, built for Vulkanite to render direct and indirect lighting with multiple ray bounces. Its physically based materials support GGX reflections, rough diffuse shading, transmission through glass and water, volumetric absorption, emissive surfaces, LabPBR material data, and parallax occlusion mapping. A sparse radiance cache and path guiding reuse information from earlier frames to focus lighting samples toward brighter directions, helping illumination in dark corners converge faster. Temporal reconstruction and denoising reduce noise and ghosting while preserving details such as block corners, stairs, and fences, and the shader includes diagnostic views for inspecting lighting, geometry, variance, history, and cache state. Visual effects include wet surfaces, bloom, automatic exposure, display tone mapping, and a custom procedural End sky with a glowing nebula and rune-ring structures; shader settings can switch the End sky to atmospheric scattering. The shader requires a modified Vulkanite build, a compatible ray-tracing-capable NVIDIA RTX GPU, and a resource pack containing LabPBR material data.
Written from Modrinth and the GitHub README . How we write it
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Modpacks that include Dirt RT in at least one of their versions, most downloaded first.