
Your items and experience wait in a body where you died.
50.7 of the 58 points that apply = 87 out of 100. The points above are rounded to whole numbers.
Fallen preserves your belongings when you die by leaving a corpse at the place your body comes to rest, rendered with your skin and holding your inventory and experience instead of scattering them as ordinary drops. Right-click a corpse to recover items into their original slots, including armor and offhand gear, or sneak-right-click to transfer everything at once; if your inventory is full, the remaining items stay in the body until you have room. Corpses settle onto nearby surfaces in flowing water or lava, remain accessible above the void, and cannot be dragged by currents; their placement coordinates can be shown after respawning. A body is protected from other players until it ages into a skeleton, with owner access, operator overrides, and the ageing and public-loot rules configurable; bodies left too long drop their contents rather than deleting them. The Death History screen records deaths with their locations, times, item counts, and a read-only snapshot of the inventory at the time, while showing whether each body still exists. Operators can inspect players’ histories and use recovery tools to recreate a lost corpse from its record or move an existing body that is difficult to reach. Optional integrations can store equipped Trinkets accessories and Traveler’s Backpack gear in corpses, while the separate Fallen: Backpacked add-on does the same for MrCrayfish’s Backpacked backpacks. Configuration covers protection and despawn timers, experience handling, corpse placement over lava or the void, and the size of the death history.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 1 area: PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Adds 1 entity and 1 key binding.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Fallen Corpse: their authors or Fallen Corpse's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Fallen Corpse, so you only need one.
Modpacks that include Fallen Corpse in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.