
Needed by other mods to create team-based shooter matches.
45.9 of the 71 points that apply = 65 out of 100. The points above are rounded to whole numbers.
FPSMatch is a framework for developers building team-based competitive FPS modes in Minecraft; it supplies reusable match infrastructure rather than a complete playable mode or built-in game content. Its match systems cover map instances and match lifecycle, team assignment, spawns and kits, round-oriented play, spectator flow, and configurable map settings, while extensions provide the specific rules and objectives. The framework includes custom economy and team-shop infrastructure for weapons, gear, and throwables, with hooks for purchase logic and starting money; it can also integrate with tactical weapon mods such as TaCZ. Map and match extensions can add objectives such as bomb defusal, define victory conditions, and implement round timers, team economies, or other reusable map- and team-level abilities. Operators get map and spawn editing tools, map settings and region previews, plus room features for selecting maps and managing player joins and readiness. Custom HUD support and match-stat tracking include measures such as KDA, headshots, damage, assists, and team summaries, with events that extensions can use for results, rewards, or external statistics. Developers can extend the framework through registered map types, capabilities, commands, and lifecycle and player events, including hooks for joining, deaths, kills, and shop data.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 5 areas, as a library other mods build on: PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
Adds 9 items and 5 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include FPSMatch in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.