Adds multiplayer hardcore with customizable death penalties and respawn delays.
32.5 of the 61 points that apply = 53 out of 100. The points above are rounded to whole numbers.
Hardcore Control Utility adds configurable Hardcore-style play to multiplayer servers and personal games, replacing a permanent world loss with a timed period of death-related downtime and possible equipment loss. After dying, a player respawns in spectator mode as a ghost, restricted to a small area until the timer expires, then returns to survival or adventure play with an audible alert. Operators can set the lockout from seconds to extended periods, helping curb repeated rushing at difficult mobs while allowing players to remain in the world. Configurable rules can randomly remove items from general inventory and the offhand, hotbar, or armor, with separate odds for each category. An experience-level threshold can also turn a Hardcore death into a normal death, so players above the configured level avoid the full death penalty.
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