
A tougher survival experience with thirst, temperature, and health to manage.
57.7 of the 61 points that apply = 95 out of 100. The points above are rounded to whole numbers.
Hardcore Survival overhauls Minecraft into a demanding survival experience, combining ideas from mods such as MITE, BTW, TFC, TAN, and Enviromine with mechanics associated with games including Don’t Starve and Project Zomboid. Survival depends on managing thirst, body temperature, stamina, sanity, nutrition, and health: untreated injuries heal slowly, raw water can cause illness, exertion drains stamina, and darkness, disease, or poor food can undermine mental health and trigger hallucinations. Weather and exposure matter too: wetness from rain or water makes players colder and more prone to catching a chill, while suitable clothing, heated or cooled water bags, potions, and nearby heat help regulate temperature or dry off. Food requires care, since different foods spoil through fresh, stale, spoiled, and rotten stages; iceboxes and jerky help preserve supplies, and an unbalanced diet can slow recovery and increase hunger. The early game follows a rough tool-making progression: gather grass fibers, sticks, and stones for fiber cord, stone cones, knives, and spears; make a fire with a bow drill, then use a flint hatchet to gather wood for items such as clubs, improvised shields, and wooden armor. Advancing to copper takes further work: collect raw copper powder from gravel, combine it into raw copper, fire clay into bricks for a furnace, and smelt copper ingots to craft a pickaxe that opens up mining. Most blocks, including dirt and gravel, cannot be mined by hand, and reaching or opening chests is more restricted; villages appear only after the world has existed for more than 32 days and the player has a copper pickaxe, and they are zombie villages. Threats also behave differently: zombies search more effectively, break weaker blocks, and attack animals; spiders can ensnare players with cobwebs and poison them, while animals flee more readily and skeletons are fragile. Cave exploration can bring oxygen deficiency, and enclosed, lightless spaces can engulf players in darkness; plants, water-breathing potions, and respiration helmets can help with the cave air. The mod is playable but unfinished, with its creators describing it as still needing further enrichment and polish.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 14 areas: Mobs and their behaviorChanges 32 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 25 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 18 game code files in this area: how blocks, fluids and redstone work., User interfaceChanges 7 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., PlayerChanges 6 game code files in this area: your character: movement, abilities, hunger and controls., World generationChanges 4 game code files in this area: terrain, biomes and structures made when new land is created., Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., SoundChanges 1 game code file in this area: playing sounds, music and the sound engine., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses., Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules. and World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather..
Adds 15 blocks, 81 items and 144 recipes.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 214 of vanilla Minecraft's structures, 14 recipes and 2 models.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
No known modpack uses it.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.