Makes lucky blocks work properly and lets you control their luck.
48.7 of the 55 points that apply = 89 out of 100. The points above are rounded to whole numbers.
Lucky Tweaks adds fixes and configurable balance controls to the Lucky Block mod, originally for the Lucky World Invasion Reloaded modpack but usable on its own. It corrects a bug that made player-broken lucky blocks roll at zero Luck by capturing the block’s stored Luck at break time, and provides a shared Chance percentage that other mods or scripts can contribute to a break. A configuration screen lets players set positive-Luck caps for individual blocks, adjust how often blocks appear in newly generated terrain, set per-dimension spawn rules, or disable selected blocks; disabled blocks drop as items with their Luck preserved. A fusion recipe combines two or more lucky blocks of the same type, adding their Luck values subject to the block’s cap and an overall limit of plus or minus 100, with batch crafting supported. An optional safety setting reduces harmful on-hit effects from Lucky Swords, Bows, and Potions, including TNT, lightning, lava, fire, and cobwebs, while leaving offensive and beneficial effects intact. The mod also adds a configurable shared-life pool for team runs, displayed as hearts on the HUD; in co-op, PlayerRevive support lets a teammate revive a downed player, and going down still spends a shared life. Other pack-oriented features include multiplayer player markers, a configurable cap on Yakurum Sacred Hearts, and tracking and fanfare for legendary and cursed drops when a pack supplies the relevant markers.
Written from CurseForge and the GitHub README . How we write it
Changes the game's code in 1 area: Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Lucky Tweaks in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.