
Explore replayable dungeons and earn better gear for endgame challenges.
54.9 of the 61 points that apply = 90 out of 100. The points above are rounded to whole numbers.
MCEndgame expands Minecraft’s endgame with repeatable, procedurally generated dungeons and ARPG-inspired gear progression. Players use the Dungeon Device to set a dungeon level, adjust the challenge, socket Aspects, and launch a run through portals into a new room-based layout. Dungeon levels scale enemy difficulty and rewards, with higher levels opening the way to stronger equipment attributes and rarer crystal drops. Dungeons pit players against scaled vanilla mobs such as zombies, skeletons, strays, and husks, along with loot goblins that drop their equipment, elites that guarantee an Aspect, and powerful bandits with preset player-like loadouts. Bosses have distinct AI, attack patterns, and animations; defeating one advances dungeon progress and opens an exit portal, while remaining bosses grow stronger and offer more loot. Equipment includes ordinary armor, weapons, and tools with rolled custom attributes, as well as named unique items with fixed, build-defining effects that can include trade-offs; the project adds more than 30 custom items. Crystals used at the Crystal Forge let players reroll attribute values, redistribute rolls, sacrifice an attribute to strengthen another, reforge unique gear, or risk an unpredictable corruption effect. Totems provide passive bonuses only inside dungeons, creating a separate power-progression layer, while Aspects alter runs by changing factors such as enemy strength, boss count, and loot or spawn rates.
Written from Modrinth . How we write it
Changes the game's code in 11 areas: Mobs and their behaviorChanges 22 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 18 game code files in this area: drawing mobs, items, particles and textures on screen., Inventory and itemsChanges 13 game code files in this area: items, chests and other containers, crafting and enchanting., User interfaceChanges 5 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., PlayerChanges 4 game code files in this area: your character: movement, abilities, hunger and controls., Server and world logicChanges 4 game code files in this area: the world, commands, scoreboards, saved data and game rules., Blocks and fluidsChanges 3 game code files in this area: how blocks, fluids and redstone work., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and SoundChanges 1 game code file in this area: playing sounds, music and the sound engine..
Adds 5 blocks, 5 mobs, 1 projectile, 13 other entities, 3 biomes, 6 recipes and 4 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
The author declares on Modrinth that it sends crash reports or usage data unless you turn this off.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include MCEndgame in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.