
Diseases spread between players, mobs, food, and the world.
41.1 of the 58 points that apply = 71 out of 100. The points above are rounded to whole numbers.
Minepathy adds procedurally generated diseases that players and mobs can contract, mutate, and spread. Each disease receives randomly generated effects, stats, a name, an appearance, and one of three transmission modes: contact, airborne, or foodborne; contact diseases can spread through interactions and onto blocks, airborne diseases through close proximity, and foodborne diseases to food items. Some hostile humanoid mobs appear in hazmat suits as disease carriers, while a smaller chance of animal carriers gives no visual warning; players can obtain a potentially torn suit from a suited humanoid mob and repair it with string, and wearing one prevents contracting or spreading diseases. Players can check their current disease effects in their inventory, but must collect a sample from themselves, another mob or player, or a block, smear it on glass, and examine it under a microscope to identify the disease and view its statistics and transmission mode. Disease behavior is shaped by strength, transmissibility, stability, and latency: these affect how long an infection persists, its chance of spreading, how long it remains on mobs or contact-infected blocks, and the length of its initial asymptomatic period. Syringes provide another way to spread diseases, thermometers detect disease in players and mobs, and potions applied to a sample in a culture plate can mutate a disease.
Written from Modrinth . How we write it
Changes the game's code in 11 areas: Inventory and itemsChanges 13 game code files in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 12 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 5 game code files in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 5 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Blocks and fluidsChanges 4 game code files in this area: how blocks, fluids and redstone work., PlayerChanges 3 game code files in this area: your character: movement, abilities, hunger and controls., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Libraries packed inside it change 18 more game code files: Cardinal Components API (chunks), Cardinal Components API (scoreboard), Cardinal Components API (entities) and 1 more.
Adds 6 blocks, 12 items, 16 recipes, 1 loot table and 38 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Minepathy in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.