
Run Python scripts to control and interact with your game world.
70 of the 71 points that apply = 99 out of 100.
Minescript is a platform for controlling and interacting with Minecraft through scripts written in Python and other scripting languages. Scripts can be launched as commands from the in-game chat, and the built-in library lets them read player position, inspect blocks, inventory, and nearby entities, send chat messages, and execute Minecraft commands. This enables practical automation and custom interactions, such as creating a sign that displays the block beneath the player along with its coordinates, with a script argument controlling the sign’s rotation. Built-in commands also support evaluating code directly, copying and pasting block regions between locations or worlds, and managing running script jobs. Minescript 5 integrates Pyjinn, an interpreter for Python-syntax scripts that runs within Minecraft’s Java process without a separate Python installation, while continuing to support standard Python scripts run as separate processes. Pyjinn scripts can respond to events such as ticks, rendering, keyboard and mouse input, chat, block updates, and entity additions, and can use asynchronous event handling with async/await.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 5 areas: Game optionsChanges 3 game code files in this area: settings, key bindings and the option screens., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Minescript in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.