Adds a radioactive parasitic infection to wreak havoc on your worlds.
45.7 of the 68 points that apply = 67 out of 100. The points above are rounded to whole numbers.
Rise of the Khltchlands is an archived, unfinished infection-survival mod in which a radioactive parasite spreads through mobs and the world, turning ordinary creatures into hostile, fungus-covered versions of themselves. Small Reformers infect vanilla mobs, which may transform into Khltchified forms; infected creatures can also leave living tissue that hunts other mobs and develops into stronger Khltchamorphs. The outbreak advances through an evolution-point phase system, with active Khltchamorphs driving its growth and each milestone bringing new threats and changes to the world. The infection grows from individual creatures into spreading block corruption and the Khltchlands biome: terminals seed the spread, while later stages add faster-spreading variants, Eldritch hunters and large Niduses that summon Sentinel creatures. Its creature roster includes burrowing Anelidiums, fast Wendaggers, larva-producing Arachniduses, flying sludge-throwing Glomeratas, support-oriented Propogators and Surveillance mobs, and basic Canids; some can evolve into tougher Complete forms, with Amalgams appearing in later phases. As the infection escalates, the world can fall into permanent night, infected mobs can spawn more freely, and destroying certain terminals may trigger Moros boss encounters or a Khltchastorm of late-phase creatures and infection-filled tornadoes. The project is explicitly described as very old, unstable and no longer in development; a remake is only a possibility, and several listed features, including the fifth terminal’s living cities, are not implemented.
Written from CurseForge . How we write it
Does not change the game's code directly.
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Replaces 4 of vanilla Minecraft's interface textures, 3 text files and 2 sky, weather and particle textures.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include (Old and bad) Rise of the khltchlands [Parasite Infection] in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.