
Items take up different amounts of space in a grid inventory.
60.9 of the 71 points that apply = 86 out of 100. The points above are rounded to whole numbers.
Petite Inventory gives supported containers a grid-based layout inspired by Resident Evil 4, Diablo, and Delta Force, where items can occupy configurable rectangular footprints across multiple slots. It adapts placement, stacking, replacement, and transfers to each item's full footprint: items can replace one another when the target area is clear, and Shift-transfer searches for space that can fit an item when stacking is unavailable. Non-square items can be rotated while held, and the hotbar stays separate from the layout by default; the player inventory can be configured independently. A visual editor lets players resize footprints, assign item background colors, and apply colors or footprints to multiple selected items; rules can also be configured by item ID, tag, or exact NBT match. Players can enable or disable the layout per container screen, or choose a default whitelist or blacklist approach, and the editor applies changes immediately. The mod includes specific support for Sophisticated Backpacks, including footprint-aware rendering and quick transfers, and can match TACZ firearm size and background color using its GunId data.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas: User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds 2 key bindings: Copy class of Screen and Rotate.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Petite Inventory in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 4 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 7 points.