Carry and protect fragile baby players while they explore the world.
26.2 of the 45 points that apply = 58 out of 100. The points above are rounded to whole numbers.
Protect your baby turns survival into an asymmetric caregiving challenge, where some players take on the role of vulnerable babies and others must keep them safe. Players made into babies are half-size, move more slowly, and have only three hearts, while adults can carry them on their backs and still use items, fight, and interact with the world, though these actions become harder. Adults can pick up baby players with empty hands while sneaking, shielding carried babies from most threats and from fall damage; babies can struggle free by holding the interact button for five seconds. A boat placed by a baby becomes a baby boat that steadily sinks when an adult boards it, making water crossings a coordination challenge that may call for multiple boats or relays. Babies in dark, enclosed spaces, defined by light below level seven and at least five surrounding solid blocks, suffer slower movement and increased fall damage, so getting into open air or adding light can help. If a baby dies, every adult player in the world dies as well, linking the group's survival directly to the protection mission. Their reduced size and adjusted eye height make low ceilings harder to navigate, while special camera positioning lets babies see properly when riding in boats. Together, these mechanics make exploration, combat, and travel shared escort challenges in which adults balance protection with progress and babies balance dependence with self-preservation.
Written from CurseForge . How we write it
Changes the game's code in 6 areas: Rendering and graphicsChanges 5 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 3 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 3 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Keeps all of vanilla Minecraft's textures, models and sounds.
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No sign so far that AI was used to make it
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