
Gain levels in your character's stats as you play.
39.5 of the 71 points that apply = 56 out of 100. The points above are rounded to whole numbers.
RPG Style Player Stat Progression adds a gameplay-driven leveling system that lets players improve character attributes by earning experience through related activities. Its ten stats are Agility, Archery, Combat, Enchanting, Equestrianism, Farming, Fishing, Mining, Swimming, and Vitality, with Proficiency also tracking the combined levels of the other skills. Agility improves movement speed and efficiency, sneaking speed, and fall resistance; Archery boosts arrow and thrown-trident speed and damage; Combat increases melee damage, speed, and reach. Enchanting refunds experience for levels spent, while Equestrianism improves horse speed, jumping, safe-fall distance, and defense and reduces fall damage. Farming, gained by harvesting crops and using hoes, improves natural health and low-hunger regeneration; Fishing, gained by fishing, raises luck and can gain extra experience from luck-related enchantments. Mining improves block-breaking speed and reach and gives a chance of bonus ore drops, with different ores awarding different amounts of experience; Swimming improves breath time, water movement, and underwater mining speed. Vitality, earned by taking damage and defeating creatures, increases maximum health and defense, while Proficiency adds armor toughness based on the levels of the other skills. The datapack also tweaks crossbows: they gain 30% arrow velocity, while each Quick Charge level reduces that velocity by 15%. Stat levels are capped at 100 by default, with the cap configurable, and players can view their stat levels and experience in-game.
Written from Modrinth . How we write it
Does not change the game's code directly.
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Replaces 1 of vanilla Minecraft's loot tables.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include RPG Style Player Stat Progression/Levels in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.