A mod about alchemy, a bit of magic and a bit of science.
17.5 of the 61 points that apply = 29 out of 100. The points above are rounded to whole numbers.
ScientificAlchemy combines particle-based matter crafting with alchemical transmutation and rune magic, letting players manipulate matter and turn its components into new materials. Its machines support a linked materials workflow: the Burner extracts liquid protons and electrons from matter, the Compressor combines particles to create matter, and the Informer reveals a material’s proton, neutron, and electron counts. Other machines generate electrons from sunlight, separate deuterium from water, and use deuterium and lava to produce protons, while the Solar Furnace creates a small sun to smelt items. The Electronic Matter Collector uses an electron-charged Dark Matter core to mine ores and liquids across a 32-by-32 area, and the Matter Condenser uses a Philosopher’s Stone to raise materials and fuels to the next energy level. For ore processing, an Alkahest Fabricator makes the universal solvent from gunpowder, protons, and deuterium; an Alchemic Ore Dissolution Chamber breaks ores into dust, and a Dust Washer cleans the dust using water. The Philosopher’s Stone can transmute blocks, such as gravel into sand or dirt into grass, with more ambitious transformations consuming more of its durability; it can also apply its effect across a 3-by-3 area. A Runic Infuser turns Blank Runes into effect runes, including regeneration, fire resistance, damage, speed, jump boost, night vision, haste, and water breathing, with stronger versions of several effects available. Runes grant their effects while held in the inventory or infused into Alchemist Armor, which has low defense but is unbreakable and can carry one rune per piece. The Dark Matter tools add specialized abilities: the sword poisons enemies with an explosive reaction, the shovel converts some items, the pickaxe mines a 3-by-3-by-3 area at a hunger cost, and the axe turns trees into charcoal and speeds leaf decay.
Written from CurseForge . How we write it
It has no file for a recent Minecraft version. This is about its files for Minecraft 1.7.10.
Adds 17 blocks and 53 items.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
It has no file for a recent Minecraft version. This is about its files for Minecraft 1.7.10.
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
It has no file for a recent Minecraft version. This is about its files for Minecraft 1.7.10.
We read its code without running it: it contacts no web address while you play.
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No sign so far that AI was used to make it
We looked for AI tools in its description, files and images and found none.
We have not read its changelogs yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include ScientificAlchemy in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. None is for a recent Minecraft version. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.