
Import and manage custom buildings for your city-building world.
54.7 of the 61 points that apply = 90 out of 100. The points above are rounded to whole numbers.
SimCity Expansion provides a building-pack workflow for New-Simukraft, letting players import structures, convert them into SimuKraft-buildable buildings, organize and edit them, and share them in portable zip packs. It accepts vanilla structure-block .nbt files, Litematica .litematic projections, and Sponge or WorldEdit .schem files, merging multi-region Litematica builds and converting imports to the format SimuKraft can use. The manager lets players browse imports, packs, and installed buildings with previews and block-material lists, then search, sort, and batch-install structures. Its editor supports block placement, removal, replacement and brush painting, plus box selection, fill or hollow operations, copy and paste, rotation, mirroring, symmetry, undo and redo, and sliced or preset camera views. Players can also mark two corners in a world to capture a build as a blueprint, optionally preserving block-entity contents such as chest inventories and signs. Build packs organize buildings into residential, commercial, industry, public, and other categories; players can install or uninstall packs with tracked manifests and export installed buildings as shareable zips with optional icons and SimuKraft job or trade definitions. Create schematic files can appear among imports and be exported back to Create’s schematic library, allowing blueprints to be used with its schematic table and schematicannon without making Create a dependency. On dedicated servers, operators can use the /buildpack commands to manage packs and structures or capture regions, using the same conversion pipeline as the in-game manager.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Does not change the game's code directly.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include SimCity Expansion in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.