
Earn skills to unlock more blocks, items, and ways to play.
55 of the 64 points that apply = 86 out of 100.
SkillMMO adds an RPG-style progression system in which players collect experience to earn skill points, then spend those points to raise proficiency levels and unlock access to parts of the world. Until players reach the required level, the mod can prevent them from placing blocks, using items, opening or otherwise interacting with blocks and entities, and crafting with or for locked items; breaking a locked block is slowed and yields no drops, although chest contents remain obtainable. Players can review skill levels and see which blocks and items each level unlocks in the in-game skill screens. Datapacks define the default skills and unlocks, and can be used to add skills, assign custom blocks, items, and entities to existing skills and levels, or remove skills and unlocks. The experience required per level is configurable, and WTHIT can show the skill needed to interact with a block or entity when that integration is installed.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 7 areas: PlayerChanges 5 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules., Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work. and User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay..
A library packed inside it changes 2 more game code files: LibGui.
Adds 1 recipe.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include SkillMMO in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.