Turn your world into an abandoned, overgrown city.
51.4 of the 61 points that apply = 84 out of 100. The points above are rounded to whole numbers.
The Lost Cities Fabric Port brings McJty’s Lost Cities world generator to Fabric, transforming the Overworld into an abandoned cityscape or letting you choose a less frequent, more unusual style of city generation. Its 17 profiles range from classic, rare, continuous megacity and tall-building layouts to jungle-reclaimed ruins, wasteland, underground cavern cities, floating-island cities, glass spheres in the void, biospheres and drowned Atlantis. Generated city districts include buildings and rubble alongside streets, highways, bridges, railways, monorails, corridors, spheres and scattered structures; settings can also avoid villages and other structures. The default profile places occasional cities among ordinary terrain, while options such as onlycities create a continuous megacity, rarecities leaves mostly wilderness, and ancient covers heavily ruined buildings with jungle growth and rubble. Players can choose a profile when creating a world, and datapacks can add or customize buildings, building parts, palettes, city styles, conditions, variants, world styles and multibuildings spanning 2×2 or 3×3 chunks. Twelve in-game commands support mapping and locating city content as well as creating, editing and exporting custom building assets; most are authoring tools rather than routine gameplay commands. This is a loader port of the original mod rather than a new implementation, so the generator and datapacks retain the original content and behavior, while the Fabric version registers no custom blocks or items and can run on a dedicated server that vanilla clients join.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 1 area: Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds 1 dimension: Lostcity; 2 loot tables.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include The lost cities in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.