
Villages build defenses and train stronger defenders to fight back.
41.5 of the 58 points that apply = 72 out of 100. The points above are rounded to whole numbers.
The Village Fights Back turns villages into self-organizing strongholds, led by a Village Brain Node that manages an emerald economy and develops through four stages. The Brain upgrades villagers, guards, and iron golems with stronger equipment and abilities, sends out settlers, raises walls, and builds structures such as golem factories, barracks, and lure towers according to the village’s needs. Villagers and defenders fight hostile mobs as a coordinated force, while sunset reinforcements and an immunity aura help protect the settlement; the village can also turn against players according to its reputation system and chosen difficulty. The village’s arsenal includes virus-spreading Alien Slasher and Alien Eradicator blades, a Mace and its Alien Smasher upgrade, rocket launchers, wind charges, fire grenades, virus arrows, and Emerald and Limbo equipment. Its defenses include footprint-sized walls with gates and firing openings, stage-two Wall Defender turrets, protective glass, and smart gates that allies can pass through but enemies cannot. A slow-spreading green counter-infection converts surrounding blocks into Fertile and emerald-bearing Rich variants while preserving ores; villagers can mine the Rich blocks to support the Brain’s economy, and the growth can create naturally lit underground caverns. The Emerald Virus spreads between creatures through infected fighters, bites, or player-used items, while a separate Emerald faction can infect and hunt creatures, generate organic resources for Brain Nodes, and summon units through its own AI. The Limbo is a dark void dimension reached through potions or a portal, with floating bedrock formations, Limbo Phantoms, specialized gear, and raids that can follow a prolonged visit. Players can build reputation by trading, feeding the Brain emeralds, and fighting its enemies, or lose it by harming villagers and taking village resources; reputation affects prices, access to village property, and whether defenders attack. The Emerald faction and many behavior and pacing settings can be adjusted through the mod’s configuration, and the mod supports Minecraft Comes Alive: Reborn so village inhabitants can appear as MCA humans while retaining their village roles and equipment.
Written from Modrinth . How we write it
Changes the game's code in 6 areas: Mobs and their behaviorChanges 5 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Server and world logicChanges 5 game code files in this area: the world, commands, scoreboards, saved data and game rules., Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting. and World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
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We found nothing it sends
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No sign that AI was used to make it
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No sign of AI in the game
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Modpacks that include The Village Fights Back in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.