
Change how quickly different parts of your world run.
69.7 of the 71 points that apply = 98 out of 100. The points above are rounded to whole numbers.
TickRate extends Minecraft’s /tick command so you can set different tick rates for entities and chunks, including individual chunks, rectangular areas, or circular areas. Entities without an assigned rate follow the rate of their current chunk, while chunks without one follow the server’s rate; the mod also supports changing the overall server tick rate and temporarily freezing, stepping, or sprinting ticks. A client-side overlay can show entity and chunk TPS, and installing the mod on clients also improves animation for entities and chunks running below 20 TPS and allows entities to animate at different rates from one another. TickRate exposes an API for other mods to use its tick commands programmatically and respond to changes in server, entity, or chunk tick rates and status.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 10 areas: Rendering and graphicsChanges 12 game code files in this area: drawing mobs, items, particles and textures on screen., Server and world logicChanges 8 game code files in this area: the world, commands, scoreboards, saved data and game rules., Mobs and their behaviorChanges 3 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., SoundChanges 1 game code file in this area: playing sounds, music and the sound engine., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and Other game codeChanges 3 game code files in this area: game code that is not in one of the areas above..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include TickRate in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.