
Adds medieval enemies for Epic Fight.
59.2 of the 71 points that apply = 83 out of 100. The points above are rounded to whole numbers.
TKVM Enemies adds medieval Agathian and Mason factions for Epic Fight, with archers, men-at-arms, vanguards, and knights, plus elite knight and vanguard leaders. Faction elites patrol the world and gather nearby members into squads, while units use distinct combat styles: archers switch to daggers at close range, men-at-arms dodge and attack swiftly, and vanguards and knights hit hard with large weapons and armor-piercing attacks. A reputation system governs how factions treat the player: killing a faction member or repeatedly hitting one damages standing, while fighting their rival, donating gold, emeralds, or diamonds, and healing faction members can earn favor; sufficiently bad standing makes a faction hostile. Factions can clash over villages when a player is present, with the likelihood rising as reputation falls, and the clashes can be disabled in the configuration. Units also react dynamically to events by thanking players who help with a kill, apologizing for accidental damage, warning of incoming enemies, taunting or laughing after fights, and calling for help when badly hurt.
Written from Modrinth and CurseForge . How we write it
Does not change the game's code directly.
Adds 12 items, 6 mobs, 6 other entities, 7 structures, 9 loot tables and 208 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
tkvm_enemies-1.0.0.jar, CurseForge tkvm_enemies-1.0.0.jar. 9 classes changed, 6 classes only in the CurseForge file, in net.mcreator.tkvmenemies: AgathaarcherEntity, AgathaknightEntity, AgathamaaEntity, AgathavanguardEntity, MasonArcherEntity, MasonknightEntity, MasonmaaEntity, MasonvanguardEntity, TkvmEnemiesModSounds, AgathaknightEntityIsHurtProcedure (CurseForge only), AgathamaaEntityIsHurtProcedure (CurseForge only), AgathavanguardEntityIsHurtProcedure (CurseForge only) and 3 more.We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include TKVM Enemies in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.