
Choose the villager trades you want instead of rerolling.
41.8 of the 48 points that apply = 87 out of 100. The points above are rounded to whole numbers.
Trade Picker replaces random villager trade rolls with a GUI that lets you choose available offers directly, rather than cycling workstations in search of a desired trade. Right-click a villager to browse the options for its current level, search the list, and confirm your selections; the picker returns at later levels when there is a meaningful choice, with confirmed trades becoming permanent. Librarians offer individual book choices for enchantments and levels, including Mending, Sharpness, Fortune, Silk Touch, and Treasure enchantments, while weaponsmiths, armorers, toolsmiths, fletchers, and fishermen let you choose enchantments for their gear. For enchanted gear, the default mode lets you choose the main enchantment while leaving its level and possible bonus enchantments to the game; an optional mode selects an exact enchantment and level, and fletchers also offer choices of potion for tipped arrows. Other professions, including farmers, clerics, butchers, shepherds, masons, cartographers, and leatherworkers, let you select from their regular trade pools; the picker also follows registered data-pack and modded trades. Offers default to vanilla's minimum possible price, with curing and Hero of the Village discounts still applying, and configurable pricing can restore vanilla price randomization or scale costs for rarer and higher-level enchantments. In multiplayer, the first player to interact claims a villager, and only that player or a server operator can change or reset its trades; players without the mod can still use vanilla trading. A reset option lets the owner or an operator clear a villager's trades and choose again from Novice, while picked trades restock on the normal schedule.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 2 areas: User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Trade Picker in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.