
Changes to villagers, arrows, and woodland mansion encounters.
37.3 of the 64 points that apply = 58 out of 100. The points above are rounded to whole numbers.
Villa la Revolution overhauls villager and illager behavior, with changes aimed at making trading, farming, and woodland mansions work differently. Its fletching-table GUI lets players craft arrows from materials at a reduced cost, including iron nuggets as arrowheads, and make spectral arrows with glowstone or tipped arrows with splash potions. Evokers drop totems of undying only in woodland mansions, while mansions replace ordinary mob spawns with illagers such as pillagers, illusionists, and witches. Cartographer maps reset on purchase so successive maps point to different structures; villagers also take longer to respawn golems, and their trades no longer reset unless they have gossiped with another villager within five minutes. Most features can be disabled in the configuration, but the mansion population is controlled by a datapack.
Written from Modrinth . How we write it
Changes the game's code in 2 areas: Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
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Modpacks that include Villa la Revolution in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.