Makes other mods and datapacks work better with seasonal changes.
No points lost.
61 of the 61 points that apply = 100 out of 100.
Seasonal Integration is a datapack that helps other mods and datapacks work correctly with Serene Seasons by adding their biomes, crops, seeds and foods to the relevant seasonal tags. These tags account for tropical and blacklisted biomes, as well as which seasons crops can grow in, and the datapack also adds biome tags that support ambience mods such as Dynamic Surroundings and biome-variant mob mods such as Variants and Ventures. Its integrations cover projects including Atmospheric, Autumnity, Upgrade Aquatic, Neapolitan, Ecologics, Environmental, Nature’s Spirit, Traverse, YUNG’s Cave Biomes, Pam’s HarvestCraft 2, Oh The Biomes We’ve Gone and Climate Rivers. It can also provide broad biome compatibility with Ecliptic Seasons, assigning climate tags so icy and snowy biomes receive snowfall, tropical biomes avoid winter snow, savannas have wet and dry seasons, deserts stay arid, jungles and swamps are rainy, and badlands have varied rainfall. No mod is required, so you can use the datapack on its own or alongside any selection of its supported mods and datapacks.
Written from CurseForge and the GitHub README . How we write it
Runs no function files.
Does not change world generation.
Adds 28 tags.
Keeps all of vanilla Minecraft's recipes, loot tables and other game data.
No harmful code found
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Sends nothing
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No sign so far that AI was used to make it
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Point at or tap a version to see it.
Modpacks that include Seasonal Integration in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.