
Customize player name tags on your server without client-side mods.
69.6 of the 71 points that apply = 98 out of 100. The points above are rounded to whole numbers.
CustomNameTags lets server operators replace or extend players’ name tags entirely server-side, so players do not need a client-side mod. Operators can build stacked tags from formatted text and placeholders, including player names, held items, health, hunger, kills, and deaths, with update intervals for changing information. Tags can be assigned to everyone, operators, or selected players, and selectors can target usernames, UUIDs, teams, scoreboard tags, permission levels, or permission nodes; separate rules control who can see each tag. Per-player overrides can grant or hide a tag, replace its text, or define a tag for that player alone, while priorities control the vertical order of displayed tags. In-game commands provide basic tag creation, editing, assignment, and removal, while configuration offers finer control over visibility distance, visibility through walls, and display while a player is invisible.
Written from Modrinth . How we write it
Changes the game's code in 3 areas: Networking and multiplayerChanges 3 game code files in this area: connections, the server list and what is sent between your game and a server., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Libraries packed inside it change 82 more game code files: Polymer (Core), Arcade Server Events, Arcade Utils and 10 more.
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include CustomNameTags in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.