Library for creating better server side content!
No points lost.
70.7 of the 71 points that apply = 99.6, so 99 out of 100: only a project that lost no point gets 100. The points above are rounded to whole numbers.
Polymer is a library for developers to create server-side Minecraft content, including custom blocks, items, and entities that function on the server and can be used by players without installing the content mod or requiring a resource pack. These objects remain registered as their own custom content on the server while being presented to clients through compatible vanilla or modded representations, supporting integration with datapacks and other mods. Developers can tailor client-side item and block appearances, including player-specific block representations, and create server-synced creative item groups. The library also supports server-side custom sounds, statistics, and status effects, with custom sounds falling back to vanilla sounds for players without the relevant resource pack. Polymer includes compatibility utilities for client-side mods such as EMI, Just Enough Items, Roughly Enough Items, WTHIT, Jade, and AppleSkin, along with synced creative tabs and accurate F3 debug information. For servers using Polymer content that includes resource packs, its AutoHost module can generate and host packs and apply them to clients automatically. Polymer does not automatically convert existing mods into server-side content; that requires developers to adapt them with code.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 13 areas, as a library other mods build on: Networking and multiplayerChanges 36 game code files in this area: connections, the server list and what is sent between your game and a server., Inventory and itemsChanges 20 game code files in this area: items, chests and other containers, crafting and enchanting., Game coreChanges 14 game code files in this area: the main loop, lighting and other code the whole game uses., Chunk loading and storageChanges 11 game code files in this area: how the game loads, tracks, saves and unloads chunks., Blocks and fluidsChanges 7 game code files in this area: how blocks, fluids and redstone work., Rendering and graphicsChanges 7 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 6 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., PlayerChanges 5 game code files in this area: your character: movement, abilities, hunger and controls., Game data and resourcesChanges 4 game code files in this area: recipes, tags, advancements, language files and other game data., User interfaceChanges 4 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens. and World renderingChanges 2 game code files in this area: drawing the terrain, sky, clouds and weather..
Libraries packed inside it change 9 more game code files: Polymer (Networking), Packet Tweaker and Polymer (Registry Sync Manipulator).
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 2 web addresses while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Polymer: their authors or Polymer's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Polymer, so you only need one.
| Oct 2024 | 75 |
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| Nov 2024 | 82 |
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| Jan 2025 | 121 |
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| Jan 2026 | 265 |
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| Apr 2026 | 160 |
| May 2026 | 163 |
| Jun 2026 | 176 |
| Jul 2026 | 165 |
| Aug 2026 | 184 |
| Sep 2026 | 188 |
2,115 modpacks include Polymer in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Polymer. Share: how many of the modpacks with Polymer also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.