
Give NPCs guns and create scripted battles in your world.
31.9 of the 48 points that apply = 66 out of 100. The points above are rounded to whole numbers.
Dochi’s Warfare is an in-game combat-authoring toolkit for map makers, server creators, and encounter designers building FPS and RPG scenarios with configurable firearm NPCs, tactical squads, autonomous vehicles, reusable templates, and interactive traps. Using the DW Npc Core, creators can configure selected CustomNPCs as guards, patrols, advancing squads, or ranged and melee fighters, while ordinary NPCs remain unmanaged unless explicitly enabled. NPC combat settings cover TACZ guns, optional PointBlank and SuperbWarfare guns, and melee; creators can set stances, firing rates, accuracy, range, bursts, suppression, reloads, finite or unlimited ammunition, and fallback melee behavior. Combatants can detect and remember targets, react to gunshots and other sounds, defend faction allies, follow entity, faction, or scoreboard-tag rules, and move using patrol routes, tactical advances or retreats, and experimental cover behavior. Easy Build guides creators through assembling an editable combat setup, while presets such as Guard Rifleman, Patroller, Assault, Support Gunner, and Sniper provide ready-made doctrines; reusable JSON profiles and entity clones make scenarios easier to reuse. Weighted pools can vary NPC firearms, melee weapons, armor, and appearance, using local textures or HTTP/HTTPS skins, and pose tools let creators edit character and gun transforms and map poses to actions such as aiming, firing, reloading, and moving. Managed NPCs can also become hireable mercenaries, with contracts and a player command HUD for orders including follow, hold position, regroup, formation, fire control, summoning, and recall. The DW Booby Trap Core turns compatible blocks into password doors or containers, instant or delayed explosions, and potion-effect traps, with optional LRTactical grenade traps and reusable trap profiles. With SuperbWarfare installed, the vehicle editor supports autonomous wheeled and tracked ground vehicles and, in the documented flight-control addition, helicopters and fixed-wing aircraft; orders include roaming, guarding, engaging, moving to a destination, patrolling, and returning home. Vehicle creators can configure routes, detection, target priorities, and individual weapon behavior, while a crew editor supports inspecting seats and placing or removing eligible CustomNPCs occupants. The toolkit’s gun integrations preserve the supported gun mods’ native weapon behavior, while Dochi’s Warfare controls managed NPCs’ movement, firing and reload policy, ammunition reserves, and combat animation policy.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 3 areas, as a library other mods build on: Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Dochi`s Warfare in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.