
Use Tinkers' Construct weapons with Epic Fight combat moves.
57.7 of the 71 points that apply = 81 out of 100. The points above are rounded to whole numbers.
Epic Fight: Tinkers Integration connects Tinkers' Construct tools, armor, and modifiers to Epic Fight combat, making Tinkers' material-based stats work with Epic Fight weapon categories and movesets. Tool materials and their combinations determine added combat stats: tools gain impact, maximum strikes, and armor negation, while armor gains weight and stun armor, with the resulting values viewable in the Tinker Station. Its supported tools include daggers, kama, pickaxes, swords, and axes, as well as broad axes, cleavers, scythes, excavators, sledge hammers, vein hammers, javelins, and staffs, each mapped to a fitting Epic Fight weapon style. Some have distinctive behavior: the sledge hammer can negate attacks from the front while striking, the scythe is configured for broad multi-target strikes, and javelin modifiers can switch its basic attack to a spear style and add spear skills. Slotless basic modifiers let melee tools use dagger, shortsword, longsword, axe, spear, greatsword, tachi, or uchigatana movesets; optional Weapons of Miracles support adds Agony Spear, Ruine Blade, and Torment Blade movesets. Other modifier integrations add or adjust combat stats, restore Necrotic healing through innate skills, make Sweeping Edge work without double damage, and let Tinkers' double jump stack with Phantom Ascent; Piercing levels add armor negation instead of reducing armor. The mod also corrects armor, crossbow, longbow, and shield rendering or animation issues, enlarges several tool textures, and adds material-colored weapon trails with some modifier-specific swing particles. It supports related addons, including Weapons of Miracles, P1nero's Epic Bow, Construct's Casting for Flamberge and Battlestaff movesets, and Tinkers' Katana for a Tachi moveset. A template datapack lets modpack makers customize modifiers or create their own moveset modifiers by defining modifier data, tags, recipes, and mappings to Epic Fight animation sets.
Written from Modrinth . How we write it
Changes the game's code in 2 areas: Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds 2 items: Sticky Handle and Wind Essence.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Epic Fight: Tinkers Integration in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.