Small tweaks make survival gameplay feel more balanced.
65.1 of the 71 points that apply = 92 out of 100. The points above are rounded to whole numbers.
Fixed aims to rebalance overlooked or disrupted parts of Survival Minecraft while keeping the game recognizable, making a broad set of interconnected tweaks rather than introducing major new systems. Its most extensive changes overhaul enchanting: items have enchant capacity, enchantments carry experience costs, and the enchanting table draws valid enchantments from nearby bookshelves and chiseled bookshelves; rare loot can also contain powerful super-enchantments. The mod also changes survival and equipment systems, including a stamina meter that drains through actions such as sprinting and jumping, revised food effects and eating times, craftable saddles, and horses that can travel through leaves or ride in boats. Travel and inventory receive practical changes such as faster copper rails, minecart trains that can pass through portals or travel underwater, and bundles that hold up to 64 ordinary items, 32 throwable items, or four unstackable items. Its Mapbook combines maps into a browsable book, identifies the nearest map when held, shows map locations and coordinates, and can share player locations with others carrying a book with the same ID. Combat and encounters are adjusted with weapon-specific reach, stamina-consuming shields, returning tridents, and raid illusioners that use nausea and blindness effects; phantoms, the Wither, and the Ender Dragon also receive revised behaviors and fights. Villager trading, mob equipment, fishing, redstone, and world generation are among the other areas reworked, with examples including limited enchanted-book trades, bait-dependent fishing loot, deeper oceans, and less frequent villages and ocean structures. Some rules and presentation options can be adjusted, including whether ice melts in the Nether, whether insomnia is required for sleep, whether totems must be raised to work, stamina drain speed, and armor display in the HUD; the mod is otherwise designed to work as a coordinated, vanilla-feeling set of changes.
Written from Modrinth . How we write it
Changes the game's code in 13 areas: Mobs and their behaviorChanges 84 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 46 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 31 game code files in this area: how blocks, fluids and redstone work., Rendering and graphicsChanges 29 game code files in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 23 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., World generationChanges 20 game code files in this area: terrain, biomes and structures made when new land is created., Server and world logicChanges 13 game code files in this area: the world, commands, scoreboards, saved data and game rules., Game coreChanges 9 game code files in this area: the main loop, lighting and other code the whole game uses., PlayerChanges 7 game code files in this area: your character: movement, abilities, hunger and controls., Game data and resourcesChanges 7 game code files in this area: recipes, tags, advancements, language files and other game data., Game optionsChanges 5 game code files in this area: settings, key bindings and the option screens., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server. and World renderingChanges 2 game code files in this area: drawing the terrain, sky, clouds and weather..
A library packed inside it changes 5 more game code files: Mixson.
Adds 30 blocks, 21 items, 3 vehicles, 264 recipes, 15 loot tables and 2 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 361 of vanilla Minecraft's recipes, 127 advancements, 123 models, 43 mob and entity textures, 27 tags, 16 loot tables, 15 other data files, 12 block textures, 9 interface textures, 5 enchantments, 3 item textures, 2 sky, weather and particle textures, 2 world generation files and 1 structure.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Fixed in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 5 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.