
Helps multiplayer servers run more smoothly with less lag.
46.4 of the 71 points that apply = 65 out of 100. The points above are rounded to whole numbers.
HariPlayer is a server-side optimization mod designed to help multiplayer servers handle more players and larger view distances by improving player, entity, chunk, and network management. It loads chunks asynchronously when players join or teleport, and can provide no-tick view distance so distant chunks are visible without being ticked. For entity tracking and nearby lookups, it uses spatial indexing and area maps rather than repeatedly checking player distances, alongside cached lookups for entity trackers and fluid states. It also reduces network overhead by batching block updates, avoiding redundant packet flushes, and supporting multiple Netty event loops and packet prioritization.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 9 areas: Server and world logicChanges 8 game code files in this area: the world, commands, scoreboards, saved data and game rules., Chunk loading and storageChanges 6 game code files in this area: how the game loads, tracks, saves and unloads chunks., Networking and multiplayerChanges 3 game code files in this area: connections, the server list and what is sent between your game and a server., Mobs and their behaviorChanges 3 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Blocks and fluidsChanges 2 game code files in this area: how blocks, fluids and redstone work., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its text
The author declares AI text on Modrinth.
The author writes that AI was used.
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include HP: HariPlayer in at least one of their versions, most downloaded first.
Mods that modpacks often add together with HP: HariPlayer. Share: how many of the modpacks with HP: HariPlayer also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.