
Paintings drop as collectible items that keep their design.
60.7 of the 71 points that apply = 85 out of 100. The points above are rounded to whole numbers.
Invariable Paintings makes each painting variant a distinct collectible item, so breaking a painting returns an item locked to that variant rather than a blank canvas; blank paintings can no longer be placed. Filled paintings can be obtained through trades with Master Shepherds and Wandering Traders, as well as from naturally generated chests, suspicious soils, and fishing when the built-in loot tables are enabled. The mod distributes some variants by source or location: elemental paintings are exclusive to Wandering Traders, some others are reserved for villagers, and the Wither painting is found only in the Nether; modded paintings are generally available from common pools and most sources by default. A built-in datapack controls painting loot and can be disabled, in which case location-exclusive paintings become available through trading instead. Creative players can select a painting's variant while holding Ctrl, and placing variant-locked paintings in tight spaces is more forgiving than in vanilla, with a warning when the space is too small. The core features run server-side, while optional client support makes minor tooltip changes; a resource pack lets vanilla clients display the correct vanilla painting icons.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 5 areas: Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
Replaces 1 of vanilla Minecraft's other data files.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Invariable Paintings in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.