
Use scripts to change what Create machines do automatically.
64.7 of the 71 points that apply = 91 out of 100. The points above are rounded to whole numbers.
This author published several projects at once on Modrinth: up to 7 projects published within 2 weeks. 7 of the author's 27 projects have only one release and no source code link. A series of small add-ons is often published this way. It does not change the grade.
KubeJS Create Automation lets modpack makers use scripts to intercept and customize Create machinery, without writing Java mods; it complements KubeJS Create rather than handling recipe modification itself. Its hooks cover Deployer tool use, Basin operations, block breaking by drills and saws, and contraption disassembly, with additional hooks for Mechanical Arm collection and deposit and custom fan-processing types. Scripts can adjust Deployer durability use, change Basin inputs and outputs, and replace or suppress drops from blocks broken by machines or contraptions. For example, a script can make a Deployer sandpaper action consume no durability and produce a diamond under a specified condition, or give drills a Silk Touch-like effect on diamond and emerald ore when amethyst is below it. Other examples include preventing contraptions from breaking blocks above soul soil and cancelling disassembly when a sea lantern is in its range. Custom fan processing can also be registered through scripts, with configurable conditions, entity effects, airflow appearance, particles, and recipe display information.
Written from Modrinth and CurseForge . How we write it
Does not change the game's code directly.
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 12 a month now, 0 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
64 modpacks include KubeJS Create Automation in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with KubeJS Create Automation. Share: how many of the modpacks with KubeJS Create Automation also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.