
Useful blocks for your machines, circuits, and item storage.
No points lost.
71 of the 71 points that apply = 100 out of 100.
Create: Connected is a Create add-on that expands the mod with configurable quality-of-life blocks and enhancements for machinery, redstone, logistics, and building. Its kinetic components include specialized clutches and gearboxes, such as an inverted clutch, a six-way gearbox, and a centrifugal clutch that engages above a configurable speed; a shear pin breaks when a network is overstressed, while an overstress clutch disconnects after a delay. For managing rotational power, a kinetic battery stores stress for later use and retains its charge as an item for transport, while a kinetic bridge transfers stress capacity between separate networks without letting an overstressed destination affect the source. Redstone additions include a sequenced pulse generator for timed pulse patterns, linked transmitters that give buttons and levers wireless redstone, and wildcard items for matching redstone-link frequencies. Logistics blocks include vertical item silos, horizontal fluid vessels that can also serve as less-efficient boilers, inventory access ports, filtered inventory bridges, and brass chutes that support diagonal transport and extract items in larger batches. The mod also adds dashboards that send information to the HUD of nearby seated players and fan-processing catalysts for methods such as blasting, smoking, washing, haunting, freezing, and sanding, with additional catalysts available for compatible Create add-ons. Copycat options range from slabs, stairs, fences, and walls to beams, thin boards, boxes, and catwalks; they let players apply copied materials to varied shapes, and the copycat block can ignore placement rules such as the need to keep coral underwater. Existing Create features are also extended: vanilla blocks including jukeboxes, note blocks, crafting tables, and stonecutters can function on contraptions, schematics can be organized in nested subfolders, and the Attribute Filter and Sequenced Gearshift gain additional options. Most added blocks can be selectively disabled through the feature-toggle system, and server configuration also allows adjustment of kinetic stress values and fluid-vessel boiler efficiency.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 3 areas: Blocks and fluidsChanges 5 game code files in this area: how blocks, fluids and redstone work., Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds 109 blocks, 12 items, 276 recipes, 9 advancements and 2 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 454 |
|---|---|
| Nov 2024 | 417 |
| Dec 2024 | 467 |
| Jan 2025 | 535 |
| Feb 2025 | 495 |
| Mar 2025 | 359 |
| Apr 2025 | 351 |
| May 2025 | 481 |
| Jun 2025 | 636 |
| Jul 2025 | 671 |
| Aug 2025 | 681 |
| Sep 2025 | 630 |
| Oct 2025 | 657 |
| Nov 2025 | 704 |
| Dec 2025 | 791 |
| Jan 2026 | 788 |
| Feb 2026 | 690 |
| Mar 2026 | 712 |
| Apr 2026 | 970 |
| May 2026 | 1,279 |
| Jun 2026 | 1,245 |
| Jul 2026 | 1,213 |
| Aug 2026 | 1,164 |
| Sep 2026 | 1,086 |
More modpacks put it in their new versions than a year ago: 1,160 a month now, 575 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
10,545 modpacks include Create: Connected in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Create: Connected. Share: how many of the modpacks with Create: Connected also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.