Lets KubeJS scripts change how the Sanity mod works.
51.5 of the 68 points that apply = 76 out of 100. The points above are rounded to whole numbers.
SanityJS connects KubeJS scripts with Sanity: Descent Into Madness, letting modpack authors customize sanity behavior without maintaining a separate compatibility mod. It exposes server-side hooks for sanity changes, ticks, triggers, item sources, and equipped sources, along with an event API that provides current and previous sanity values and lets scripts set or adjust a player's sanity. Startup registries cover sanity-source items and source-equipped helmets, chestplates, leggings, and boots, while helper registries can attach sources to existing vanilla or modded items. Scripts can also use source-definition builders and bindings for SanityHelper, SanityEventType, SanityConfig, and SanityProcessor, as well as helper functions for normalizing and approximating values. Client-side indicator render hooks allow scripts to customize sanity indicators, and registered item or equipped sources consume cooldowns or durability only when they actually change sanity.
Written from CurseForge and the GitHub README . How we write it
Changes the game's code in 1 area: PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 7 a month now, 3 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
53 modpacks include KubeJS Sanity in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with KubeJS Sanity. Share: how many of the modpacks with KubeJS Sanity also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.