Put collars on pets and guide them with clickers.
61.1 of the 71 points that apply = 86 out of 100. The points above are rounded to whole numbers.
Leashable Collars is an unofficial port of jlortiz0’s player-collar mod, bringing its pet-ownership, collar, and leashing features to additional versions. Players can sign deeds of ownership and use them to bind collars, with separate dyeable collar and paw-tag colors, plus a tagless collar option. Collars and deeds support consent-based ownership, and leashes can attach players to fences; configurable rules determine whether leashes persist after logout, break when stretched, or allow leashed players to ride entities. Dyeable clickers can make owned players look toward the user, while laser pointers direct their gaze to a moving dot; enchantments can extend their range or pull players toward the clicker’s owner. The Pet Patroller opens controls for configuring an owned player’s movement, vision, speech, commands, and interactions with blocks and items, while toggling forced crawling; an Inventory Editor can open their inventory and pin individual slots shut. Paws and foot paws restrict item and block interactions, and a toggleable invisible fence blocks passage; dog beds and food- or milk-holding bowls provide additional pet-themed equipment. Other items include Lock-inators for applying or removing Curse of Binding from collars and paw gear, a Golden Spatula for removing bound equipment, a grooming brush that gives hearts and a happy pant, and a treat pouch that feeds owned players and grants experience, Speed II, and Jump Boost II. Collar enchantments can heal a wearer near their owner, shorten leash distance, or return thorns damage to attackers, while configurable game rules govern features such as ownership deeds, player leashes, inventory access, paw restrictions, clickers, beds, and bowls.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 6 areas: Inventory and itemsChanges 6 game code files in this area: items, chests and other containers, crafting and enchanting., PlayerChanges 5 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
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We found nothing it sends
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No sign so far that AI was used to make it
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We have not read its code history yet.
No sign of AI in the game
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Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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46 modpacks include Leashable Collars (Unofficial Port) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Leashable Collars (Unofficial Port). Share: how many of the modpacks with Leashable Collars (Unofficial Port) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.