
Recover arrows from struck entities, take arrows out of your own body and more.
51.6 of the 58 points that apply = 89 out of 100. The points above are rounded to whole numbers.
Lodged makes arrows a persistent, visible part of combat by attaching them to animated body parts, shields, and player or horse armor until they are removed, recovered, or broken. Hits can leave shallow, lodged, or deep wounds, with depth and removal risk affected by factors such as shot force, critical hits, Power, crossbows, the struck body part, and armor coverage. Players can remove arrows from inventory previews or through timed actions in the world, including from owned tamed mobs and mounts; previews show details such as the lodged location, depth, recovery chance, and bleeding risk. A failed body-arrow removal can break the arrow, cause damage, or trigger bleeding, while arrows lodged in armor and shields can reduce their durability; successful recovery preserves the original arrow type and item data. Craftable bandages take two seconds to apply and patch one bleeding wound at a time, so multiple wounds may require multiple bandages. Bleeding, dizziness from carrying lodged arrows, and Slowness after leg hits are configurable, as are recovery rules, wound depth and removal risks, arrow breakage, and other major systems. The mod supports regular, spectral, tipped, and modded arrows, with datapack tags allowing compatible projectiles and bleeding behavior to be specified; it also offers optional collision tracking against animated model parts. When Iron's Simple Blood is installed, Lodged can add matching blood decals on the ground, with blood colors and decal behavior configurable.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas: Rendering and graphicsChanges 6 game code files in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds 1 item: Bandage; 2 key bindings: Remove lodged arrow and Use bandage; 1 recipe and 1 loot table.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Lodged in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.