Explore randomly generated dungeons, fight enemies, and earn treasure.
40 of the 68 points that apply = 59 out of 100.
LR's Dynamic Dungeon adds a dimension for repeatable, randomized dungeon runs, entered by crafting a Dungeon Pass, building a platform, and activating its portal. Runs combine hand-crafted rooms and structures with randomly selected biomes and enemies, branching paths, parkour and terrain hazards, vertical encounters, treasure rooms, and a randomly chosen boss room at each stage. Challenger Passes raise enemy health and damage in exchange for more loot, and multiple passes can stack for especially difficult runs. Dungeon Passes reset a run to stage one and difficulty level one, while Stage Refill and Dungeon Refill items regenerate the current stage or all stages, respectively. Biome entrances provide portals back to the player's spawn, and treasure rooms contain randomized loot. The mod includes compatibility that adds mobs from mods such as Aether, Mowzie's Mobs, and Twilight Forest, and items or enchantments from mods including Create, Applied Energistics 2, and Draconic Evolution to dungeon generation and treasure rooms. Datapacks and mods can extend the dungeon with custom biomes, mobs, and loot, while built-in compatibility with LR's Blockollection adds further biomes.
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Modpacks that include LR's Dynamic Dungeon in at least one of their versions, most downloaded first.
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