
Explorer maps are created when used, helping reduce chest and trade lag.
62.8 of the 71 points that apply = 88 out of 100. The points above are rounded to whole numbers.
Maps of the Unknown reduces the cost of creating explorer maps from chest loot and cartographer trades by postponing structure searches until a player uses the map, rather than locating structures during loot or trade processing. It uses an empty-map-looking item as a placeholder that becomes an explorer map on use; the player must keep it in hand until the result arrives so the initial map can be consumed and duplicate searches prevented. Dynamic locating, enabled by default, runs searches without freezing the world while they complete and can avoid some map-creation crashes; server rules can toggle the mod, loot and trade handling, dynamic locating, feedback logging, and whether searches start from the player's position. The mod is server-sided, so clients do not need to install it, and maps identify their target dimension in an inventory tooltip and cannot be used from the wrong dimension.
Written from Modrinth . How we write it
Changes the game's code in 5 areas: Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Libraries packed inside it change 20 more game code files: Packet Tweaker,
Unruled API and Server Translations API.
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Maps of the Unknown in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.