
A survival mod with a slower journey to reach the End.
56.9 of the 61 points that apply = 93 out of 100. The points above are rounded to whole numbers.
MITE: Equilibrium is a hardcore survival mod inspired by classic MITE, built around a guided but choice-driven journey to reach and liberate the End. Progression slows crafting and mining, introduces level-gated crafting benches, and makes survival depend on careful food choices: prolonged lack of fruit and vegetables causes malnutrition, while Bloodmoons can blight wheat, carrots, beetroots, potatoes, and the added onion crop. Players begin with reduced health and hunger, do not regenerate health from food, and have shorter block-breaking and attack reach, while experience can raise their maximum attributes and certain items can extend reach. The furnace progression spans clay and cobblestone through obsidian and netherrack, with higher tiers and specific fuels needed to smelt increasingly valuable ores such as Mithril and Adamantium. Anvils wear down with use, and milestones and new enchantments help guide progression, including Reach for buckets, Speed for leather boots, and Extend for longswords. The world adds a perilous Underworld dimension beneath the bedrock, with Diamond, Mithril, and Adamantium veins; reaching it requires a portal above bedrock, and access to the Nether then requires building another portal over the Underworld’s lava layer. Other hazards include ghouls that inflict Slowness, armored melee and ranged Longdead in the Underworld, nearly silent invisible Stalkers that cause Blindness and destroy torches, Revenants below ground, and fire elementals vulnerable to snowballs. Optional advanced rules can intensify the challenge with longer rainy seasons, crops that require forced growth, the removal of villages and outposts, or the absence of passive farm animals, among other restrictions.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 14 areas: Mobs and their behaviorChanges 34 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 14 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 13 game code files in this area: how blocks, fluids and redstone work., User interfaceChanges 10 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Rendering and graphicsChanges 6 game code files in this area: drawing mobs, items, particles and textures on screen., World generationChanges 5 game code files in this area: terrain, biomes and structures made when new land is created., PlayerChanges 4 game code files in this area: your character: movement, abilities, hunger and controls., World renderingChanges 3 game code files in this area: drawing the terrain, sky, clouds and weather., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens., Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Replaces 140 of vanilla Minecraft's world generation files, 33 loot tables, 6 recipes, 4 models and 1 block texture.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
No known modpack uses it.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.