
An add-on for Origins: Legacy which allows choosing classes in addition to origins.
55.3 of the 64 points that apply = 86 out of 100. The points above are rounded to whole numbers.
Origins Legacy: Classes is an add-on that lets players choose a class alongside an origin, with classes offering smaller benefits and no drawbacks. Its classes cover everyday work: Farmers may harvest double crops and use bone meal more effectively, Ranchers can get twin births when breeding animals and extra materials from animal kills, Miners dig faster without exhaustion from breaking blocks, and Lumberjacks can fell whole trees at once unless sneaking and craft extra planks from logs. Cooks gain more experience from smoker-cooked food and make food more saturating, while Blacksmiths craft equipment with small buffs and can repair it using fewer materials or restore more durability by combining equipment. Clerics can double a potion’s duration using cauldron water as the final brewing step and produce better enchantments; Merchants keep villager trades from running out and can obtain rarer offers from wandering traders. Explorers start with a compass, clock, and nine empty maps, and sprint without exhaustion; Warriors deal slightly more damage with weapons and are slowed less while using a shield, while Archers have more accurate projectiles and move faster while drawing a bow. Rogues can hide their nameplates through walls and enter a quieter, harder-hitting stealth state after sneaking for 10 seconds, which ends when they stop sneaking or attack; Beastmasters give their tamed animals permanent health and strength boosts, and nearby tamed animals also receive potion effects when the player drinks a potion. The roster also includes Nitwits, described as not being particularly good at anything, and players can add custom classes through datapacks using the standard Origins format and class-layer registration.
Written from Modrinth . How we write it
Changes the game's code in 6 areas: Mobs and their behaviorChanges 13 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 11 game code files in this area: items, chests and other containers, crafting and enchanting., PlayerChanges 4 game code files in this area: your character: movement, abilities, hunger and controls., Blocks and fluidsChanges 3 game code files in this area: how blocks, fluids and redstone work., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules. and Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen..
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
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We found nothing it sends
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No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Origins Legacy: Classes: their authors or Origins Legacy: Classes' author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Origins Legacy: Classes, so you only need one.
Modpacks that include Origins Legacy: Classes in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.