
A mod that expands ParCool actions into combat skills.
66.4 of the 71 points that apply = 94 out of 100. The points above are rounded to whole numbers.
ParCoolSkill is an addon that turns ParCool movement actions into momentum-based combat skills, rewarding players for chaining movement, timing attacks, and positioning well. Its eight skills connect CatLeap, Dodge, ChargeJump, Flipping, and Slide to attacks: Wild Strike follows a CatLeap for a double-damage hit and brief parry window, while Sneaky Strike follows a successful Dodge and can become a triple-damage Backstab when it hits from behind. Dropkick combines Slide with CatLeap, and Heel Hook combines Slide with Dodge; both grant temporary invulnerability, while Dropkick knocks its target back and Heel Hook slows it. Bash follows a ChargeJump with a downward strike that makes its target Vulnerable, and a backward Flipping while sneaking triggers Backflip, which grants Minor Bullet Time and a rapid-fire effect for ranged weapons. Cleave turns a charged sweeping attack into a brief wider-range strike that can hit enemies swept by the crosshair, with Sweeping Edge adding penetration; Flick Flack combines a Dodge and Flipping while targeting an enemy, then leaps into the air and prepares a multi-target attack that applies Neutralized and grants a brief parry window. Vulnerable targets take increased physical and magic damage, while Neutralized targets deal less of both; these effects also interact with skills, and their potions can be brewed using Weakness Potion with a Wither Rose or Cobweb, respectively. Bullet Time slows entities and the world while leaving the player unaffected, whereas Minor Bullet Time also slows the player's physical movement. Skill settings are configurable, and the in-game ParCool Guide explains skill triggers, effects, and related mechanics.
Written from Modrinth . How we write it
Changes the game's code in 4 areas: Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
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AI was used for its text
The author declares AI text on Modrinth.
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include ParCoolSkill in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 7 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 3 points.